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Editor Windows

Trecs ships three editor windows under Window > Trecs.

Window Use it when…
Hierarchy Inspect or edit live state — entities, components, tags, sets, accessors.
Player Record a session, scrub back, replay, fork the timeline, or pin a labelled snapshot.
Saves Manage saved recordings and snapshots: rename, delete, load into the Player.

See also

  • World Setup — for SetDebugName and where the windows pick worlds up from.
  • Serialization — how custom managed types stored on the heap participate in recording, scrubbing, and save/load.