Editor Windows¶
Trecs ships three editor windows under Window > Trecs.
| Window | Use it when… |
|---|---|
| Hierarchy | Inspect or edit live state — entities, components, tags, sets, accessors. |
| Player | Record a session, scrub back, replay, fork the timeline, or pin a labelled snapshot. |
| Saves | Manage saved recordings and snapshots: rename, delete, load into the Player. |
See also¶
- World Setup — for
SetDebugNameand where the windows pick worlds up from. - Serialization — how custom managed types stored on the heap participate in recording, scrubbing, and save/load.